top of page

1. Pilot helmet from Titan Fall 2

2. Miami telephone box from GTA Vice City

3. Painted clothes from photogrammetry

4. Undefined colour ring complex from photogrammetry

5. 56 Ethnographic grids on West Bromwich wallpaper from photogrammetry

6. Undefined transparent complex from photogrammetry

/

7. Coloured web crawler from photogrammetry

8. Coloured material cultural probe from photogrammetry

9. Coloured Miami police car from GTA Vice City

10. Kaneda’s red motorbike from Akira

11. Eva unit 01’s controlling complex from Neon Genesis Evangelion

12. Blue and pink beam fragments reproduced from Inter-Action drawing

13. HTC Vive VR headset

14. King Tutankhamun sculpture

/

15. Black clothed female body from photogrammetry

16. Yellow clothed female body from photogrammetry

17. White clothed female body wearing VR headset from photogrammetry

18. Red clothed male body from photogrammetry

19. Red clothed male body wearing VR headset from photogrammetry

20. Titan Pilot from Titan Fall 2

21. Tommy Vercetti from GTA Vice City

22. Re-textured General Juan García Cortez from GTA Vice City

23. Pink predator from Kim Dotcom’s confiscated sculpture

24. Red predator from Kim Dotcom’s confiscated sculpture

/

25. Pink horse from Kentish Town City Farm

26. Blue horse from Kentish Town City Farm

27. Grey tiger from Ming of Harlem

28. Siege tank from StarCraft 1

/

29. Green strip club Arcadia from West Bromwich

30. Pink strip club from GTA Vice City

31. New York 1980s apartment interior from Max Payne 2

/

32. Garden fragments from Bedford Square

33. Generic studio interior fragments from Architectural Association (AA)

34. Construction site corner from Greenwich

35. Architectural front fragments from Talacre Community Sports Centre

36. Landscape fragments from Kentish Town City Farm

37. Nintendo Virtual Boy, Pikachu and surroundings from photogrammetry

√the hyper landscape experiment re-uses found digital materials especially inside or relating to the digital games from hyper elements, thus by recomposing and reinventing single 3D models both from photogrammetry (physical to digital) and game export (digital to digital), a reciprocal concept is set up which might provokes new idea in terms of understanding material culture in a genuine contemporary condition with constant consideration between physical and digital, although the new potentially created environment could possibly be extremely unstable and ephemeral.

\\\\\

\\\\\

\\\\\

\\\\\

\\\\\

\\\\\

\\\\\

\\\\\

\\\\\

\\\\\

\\\\\

\\\\\

\\\\\

\\\\\

\\\\\

\\\\\

Firstly without regarding to the intrinsic material details from the hyperlink itself, by referring to the constant debate on contemporary art and new media from Artforum,  it has been argued that the idea of communication as a way of forming the subject of an aesthetic by users should be stressed, and through this communication on the supposed hyperlinks, it should reformat and transcode the existing materials, references and files, and at this certain moment, the concept of originality and authorship will deliberately vanished and then as an alternative, the only intrinsic value of pre-existing references shall always toward to an expressive and dynamic re-contextualization process.

- Double Dragon
00:00 / 00:00
bottom of page