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ON AESTHETICS, BRICOLAGE, COLOUR, DIGITAL, MATERIALITY AND MOVEMENT!

ON the Pitt Rivers Museum, Oxford, and Petrie Museum of Egyptian Archaeology, London
ON West Bromwich, London, Los Angeles and Auckland

ON Neo-Tokyo, Los Santos, New York, Miami and Cairo

ON Nintendo Virtual Boy, HTC Vive, Titan Fall, StarCraft, Double Dragon, Grand Theft Auto (GTA), Max Payne, Delta Force, Hotline Miami, Kim Dotcom, Predator, Akira and Neon Evangelion Genesis.

In semiotics and postmodernism, hyperreality is an inability of consciousness to distinguish reality from a simulation of reality, especially in technologically advanced postmodern societies. Hyperreality is seen as a condition in which what is real and what is fiction are seamlessly blended together so that there is no clear distinction between where one ends and the other begins.[1] It allows the co-mingling of physical reality with virtual reality (VR) and human intelligence with artificial intelligence (AI).[1] Individuals may find themselves, for different reasons, more in tune or involved with the hyperreal world and less with the physical real world.

ON the Pitt Rivers Museum, Oxford, and Petrie Museum of Egyptian Archaeology, London
ON West Bromwich, London, Los Angeles and Auckland

ON Neo-Tokyo, Los Santos, New York, Miami and Cairo

ON Nintendo Virtual Boy, HTC Vive, Titan Fall, StarCraft, Double Dragon, Grand Theft Auto (GTA), Max Payne, Delta Force, Hotline Miami, Kim Dotcom, Predator, Akira and Neon Evangelion Genesis.