1. Pilot helmet from Titan Fall 2
2. Miami telephone box from GTA Vice City
3. Painted clothes from photogrammetry
4. Undefined colour ring complex from photogrammetry
5. 56 Ethnographic grids on West Bromwich wallpaper from photogrammetry
6. Undefined transparent complex from photogrammetry
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7. Coloured web crawler from photogrammetry
8. Coloured material cultural probe from photogrammetry
9. Coloured Miami police car from GTA Vice City
10. Kaneda’s red motorbike from Akira
11. Eva unit 01’s controlling complex from Neon Genesis Evangelion
12. Blue and pink beam fragments reproduced from Inter-Action drawing
13. HTC Vive VR headset
14. King Tutankhamun sculpture
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15. Black clothed female body from photogrammetry
16. Yellow clothed female body from photogrammetry
17. White clothed female body wearing VR headset from photogrammetry
18. Red clothed male body from photogrammetry
19. Red clothed male body wearing VR headset from photogrammetry
20. Titan Pilot from Titan Fall 2
21. Tommy Vercetti from GTA Vice City
22. Re-textured General Juan García Cortez from GTA Vice City
23. Pink predator from Kim Dotcom’s confiscated sculpture
24. Red predator from Kim Dotcom’s confiscated sculpture
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25. Pink horse from Kentish Town City Farm
26. Blue horse from Kentish Town City Farm
27. Grey tiger from Ming of Harlem
28. Siege tank from StarCraft 1
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29. Green strip club Arcadia from West Bromwich
30. Pink strip club from GTA Vice City
31. New York 1980s apartment interior from Max Payne 2
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32. Garden fragments from Bedford Square
33. Generic studio interior fragments from Architectural Association (AA)
34. Construction site corner from Greenwich
35. Architectural front fragments from Talacre Community Sports Centre
36. Landscape fragments from Kentish Town City Farm
37. Nintendo Virtual Boy, Pikachu and surroundings from photogrammetry
√the hyper landscape experiment re-uses found digital materials especially inside or relating to the digital games from hyper elements, thus by recomposing and reinventing single 3D models both from photogrammetry (physical to digital) and game export (digital to digital), a reciprocal concept is set up which might provokes new idea in terms of understanding material culture in a genuine contemporary condition with constant consideration between physical and digital, although the new potentially created environment could possibly be extremely unstable and ephemeral.
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Firstly without regarding to the intrinsic material details from the hyperlink itself, by referring to the constant debate on contemporary art and new media from Artforum, it has been argued that the idea of communication as a way of forming the subject of an aesthetic by users should be stressed, and through this communication on the supposed hyperlinks, it should reformat and transcode the existing materials, references and files, and at this certain moment, the concept of originality and authorship will deliberately vanished and then as an alternative, the only intrinsic value of pre-existing references shall always toward to an expressive and dynamic re-contextualization process.